Lead:Anthony Lefevre (ghostanthony)

Lead: OPEN FOR LEAD

The Last Bastion

This small village sits in the heart of the Twilight Forest, a few miles to the west of Vlorissfarne. During the day it seems the village seems to be the same as any other, but when night falls the forest around it comes alive, and only the ever-burning flames that surround the town keep the dark things at bay. Within the circle of light and safety is a place rich in beliefs of power and worship of nature. Those who call Embergrove home protect both the forest, and the access their village lends to the city beyond, constantly aware of the duality that comes with being the last resting place between Vlorissfarne and the wilderness of the deep forest, charged with protecting the trees and resources that grow around Lake Avon as well as providing travellers with protection from the creatures that lurk beneath the canopy. While Embergrove is made up predominantly of shifters and druids, any who follow the law are welcome there.

Laws of Embergrove

1) The word of the Hersir is to be followed at all times, without exception. If the Annarr gives an order in the Hersir’s absence, it is to be followed just the same

2) Oathbreakers will be punished. One takes an oath when they enter the Grove, and that is not to be taken lightly.

3) You shall not weaponize any harmful substances or practices to other races. This includes divine acts to dark beings, dark acts to divine beings, poisons, silver, wolfsbane, cold iron, etc. Being caught with any silver or wolfsbane will result in severe punishment, up to banishment.

4) Visitors must be announced by guard (NPC if no one IC is available) before entry into the long house is permitted.

5) No harming fellow villagers unless you have a good reason, all issues will be taken before the Hersir or Annarr to try and resolve it. If necessary an Honor Fight will take place to end it.

6) No arson, stealing, enslavement, rape, or murder of your fellow members

7) Visitors are welcome. The village shall remain open to anyone not currently regarded as an enemy, so long as that person possesses good intentions and shows proper respect to the Grove and the territory that it occupies.

8) The council and elder are to be honored, respected, as they worked hard to earn those ranks and they are to obeyed when the Hersir and Annarr are not present.

9) Villagers shall not discuss or divulge private matters in the presence of strangers, visitors, or anyone that is not sworn to the Grove. Intentionally exposing secrets to outsiders shall be considered an act of treason.

Embergrove Ranks

Embergrove Hersir– Ruler of the Grove

Embergrove Annarr– Second in command is deemed worthy by showing up to events, helping players in the grove and taking on a good lead position when alpha is not around, and may oath others into the grove. They help the alpha with more OOC items than is expected by elders. Events and coordinating fun things for the pack to do.

Embergrove Bálkr(fighter/hunter/beastmaster lead)-Master of arms and helps round up to train Oathed to the best of their abilities, will be asked to deal with bounties and offenders to the Grove, working hand in hand with the Hersir, Annarr and Elders. As well as helping with the monthly full moon events and others. They are also consider an Elder

Embergrove MoonRaven(magic/healer lead)– Lead Siblings to the Coven, they will round up all those who have taken the path of casting, healing, be it magic for not, deal with herbs and they well being of the forest itself. Working hand in hand with the Hersir, Annarr, and Elders, will also help with the celebrations, events and full moon hunts. They are also considered an Elder.

Embergrove Ellri(elders)-Veteran RPers who have participated in 3 rituals and/or full moon hunts; (3 months minimum on sim). Show they are capable of helping others in the Grove, or help to find someone who can. They will hold position of council and help their groups. Are more knowledgeable on their own chosen path. Ritualists must be able to lead a ritual comfortably and Sentinels must be able to lead a sparring event comfortably.

Embergrove Feather (Coven) – Magic users in all, healers and non healers alike. Any rituals preformed must be watch and NCed by a higher ranking member or elder and passed to the MoonRaven. Must lead and plan a grand ritual of their out style/theme and/or lead a hunt. (Will be a mini event that you plan, work with your path leader if you need help.)

Embergrove BloodOathed (Oathed) – The hunters/fighter/Beastmasters and more able bodied, they are first line of defense for the forest as well as the ones who end disputes. They must show adequate skill in hunting, combat, or animal bonding to achieve this rank, and one success to prove they are a provider to the grove.

Embergrove Forest Familiar (Ally) – these are for those already in another faction who wish to help protect the forest. they must oath the ally oath and be required to take no action against the grove should there faction attack.

Embergrove Lost– General title for those in the Twilight Forest. For those who Travel often and have made a possitive relationship with the Forest dwellers and are protected for such.